DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsoperator fade oscillateemission_durationemission_rateemission_start_timeoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialalpha_random_exponentalpha_maxalpha_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1lifetime_random_exponentlifetime_maxlifetime_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset mincontrol_point_numberrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_bias_absolute_valuespeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_minbias in local systemdistance_biasdistance_maxdistance_minradius_random_exponentradius_maxradius_minmax constraint passesdraggravityfade in time exponentfade in time maxfade in time minproportional 0/1fade biasease in and outfade out time exponentfade out time maxfade out time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeVisibility Camera Depth Biasuse animation rate as FPSsecond sequence animation rateorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberorientation_typeanimation_fit_lifetimeanimation ratelength_random_exponentlength_maxlength_minmin lengthmax lengthlength fade in timeuntitled6C"G 7&Position Within Sphere Random@oTKh &Radius Randomjژ~BQM&Lifespan Decay?dA)@,QL&Movement Basicb79CG3I&Alpha Fade In RandomN$^N@Z2j\&Alpha Fade Out RandomOv7K˙&Radius ScaleBķVI7Ɉۦ&render_animated_sprites&uIM-BVoWaterfall_Cascade_01o:Nt_&emit_continuously:@Z,I~pr&Lifetime RandomDA.YM<᭪&Alpha Random9rGI+r2&Position Within Sphere RandomYE1Jr)&Radius RandomIΘW)<&Color RandomVJ؃K:MgC5S&Trail Length Random4aRF\r&Position Modify Offset Random@2rMrBQ4_&Lifespan Decay!iiGgJ&Movement Basic%zVKH i&Alpha Fade In RandomRYEdEg?&Alpha Fade Out Random<l OI&Radius Scale8Hz &NUB&render_sprite_trailNF^NWaterfall_Impact_01y b[Mԯʏj&emit_continuously\Ō Im`kI&Lifetime Random:^Cnc#&Rotation RandomGđ8Kdқ &Alpha Random̤Lƍ&Color RandomD~)F8֕&Radius RandomE@j>&&Color Randomt;"@Z,T &Trail Length RandomZxܢA3 U#,{&Position Modify Offset Random{mO 'AP""&Lifespan Decay@$NΈŗh&Movement Basic ذB &render_animated_sprites+J I+E[decaywater04q]H"_&emit_continuouslyiB4I.&Rotation Random@mA?;r&Alpha RandomEJFAשo]h&Color Randomx ,gPC\2 &Lifetime RandomZS`rOId+&Position Modify Offset RandomQȁC &Position Within Sphere Random08F9GΜ&Radius RandomgA3I#^,9&Lifespan DecayI4I4kk &Movement BasicOH_H*5xE&Alpha Fade In Random80ĒJAT&Alpha Fade Out Random*QZPEma8&Radius Scale~2ÓeI0`&render_animated_spritesar=DԯCdecaywater05("HAK$&emit_continuously~_>;w1F5GF2&Rotation Random `$T[ERi%{8&Alpha Random L9NRj$&Color Random<5L4Eqzޕ&Lifetime Random~uNNk#.f&Position Modify Offset Randomd:뉈E$ɽ&Position Within Sphere RandomM M8!9&Radius Random+tOii&Lifespan DecayRcA8+Fj_VWxL&Movement BasicŸ]\E!U&Alpha Fade In Random$%DU%+&Alpha Fade Out RandomA}G0ta&Radius Scale+;`Kw%&2&render_animated_spritesGeLu[`C .=L[jy"%$ # "! basin\water\watersplash_001a.vmt  CCB?@ =    PGA 1emit_continuously0/.-,+C*)(' 1Rotation Random0/.-543C2?) 1Alpha Random0/.-876?) 1Color Random0/.-?>f=)<;:9B 1Lifetime Random0/.-B>A?@?) 1Position Modify Offset Random0/.-GF E CD)C1Position Within Sphere Random0/.-GTS@R ???QPOBN?M BAL CB)K JIH 1Radius Random0/.-W@AVBU?)1Lifespan Decay0/.-) 1Movement Basic0/.-Z YX) 1Alpha Fade In Random0/.-^]>\>[?) 1Alpha Fade Out Random0/.-^c>b>a?)`_? 1Radius Scale0/.-ih?g>f?ed?)1render_animated_sprites0/.-x=wv)ut?sr?qp?o?n?mlkj"%$#"! basin\water\waterdrop_001a.vmt H BBB?@ =    PGA 1emit_continuously0/.-,+HC*)(' 1Lifetime Random0/.-B?A@@?) 1Alpha Random0/.-87<6?)1Position Within Sphere Random0/.-GTSAR ???QPOBN?M CAL A*CA)K JIH 1Radius Random0/.-W@BVBU?) 1Color Random0/.-?>=)<;:9B 1Trail Length Random0/.-{=z?y?) 1Position Modify Offset Random0/.-GF E HBD)C1Lifespan Decay0/.-) 1Movement Basic0/.-Z /Y ףb>a?)`_? 1Radius Scale0/.-ih?gf@ed?)1render_sprite_trail0/.-x=)ut?sr?qp?o?n?~}D|j"%-$()*+,#!"#$%&'" ! basin\water\watersplash_001a.vmt  CCA?@ =    PGA 1emit_continuously0/.-,+A*)(' 1Lifetime Random0/.-B@A@@@?) 1Rotation Random0/.-543C2?) 1Alpha Random0/.-87 6?) 1Color Random0/.-?>=)<;:9B 1Radius Random0/.-W4BVBU?)1Position Within Sphere Random0/.-GTSR ???QPON?M L )K JIH 1Position Modify Offset Random0/.-GF E DD)C1Lifespan Decay0/.-) 1Radius Scale0/.-ih?g?fAed?) 1Alpha Fade In Random0/.-^]>\>[?) 1Alpha Fade Out Random0/.-^c?b?a?)`_? 1Movement Basic0/.-Z YL=X)1render_animated_sprites0/.-x=wv)ut?sr?qp?o?n?mlkj"%<$789:;#0123456"/! basin\water\waterdrop_001a.vmt H BBB?@ =    PGA 1emit_continuously'()*+C,-./0 1Lifetime Random)@?Ǎ?B?-./0 1Alpha Random)6?7<8-./01Position Within Sphere RandomHIJK )L A*CAM CAN?OBPQR ???SATG-./0 1Radius Random)U?VBW@B-./0 1Color Random9B:;<)=>?-./0 1Trail Length Random)y?z?{=-./0 1Position Modify Offset RandomC)DE CF G-./01Lifespan Decay)-./0 1Movement Basic)XY ףcL>^-./0 1Radius Scale)d?ef@gh?i-./01render_animated_spritesn?o?p?qr?st?u)x=-./0wvmlkj"%K$FGHIJ#?@ABCDE">! basin\water\waterdrop_001a.vmt H BBB?@ =    PGA 1emit_continuously0/.-,+zC*)(' 1Lifetime Random0/.-B?Ǎ?@?) 1Alpha Random0/.-87<6?)1Position Within Sphere Random0/.-GTSAR ???QPOBN?M CAL A*CA)K JIH 1Radius Random0/.-W@BVBU?) 1Color Random0/.-?>=)<;:9B 1Trail Length Random0/.-{=z?y?) 1Position Modify Offset Random0/.-GF E CD)C1Lifespan Decay0/.-) 1Movement Basic0/.-Z @Y=X) 1Alpha Fade In Random0/.-^]@?\?[?) 1Alpha Fade Out Random0/.-^cL>b>a?)`_? 1Radius Scale0/.-ih?gf@ed?)1render_sprite_trail0/.-x=)ut?sr?qp?o?n?~}D|j"%Z$UVWXY#NOPQRST"M! decayultra\watersplash_001a.vmt  ?@ =    PGA 1emit_continuously0/.-,+zC*)(' 1Rotation Random0/.-543C2?) 1Alpha Random0/.-876?) 1Color Random0/.-?>=)<;:9B 1Lifetime Random0/.-B>A ?@?) 1Position Modify Offset Random0/.-GF E D)C1Position Within Sphere Random0/.-GTS@R ???QPOBN?M BAL CB)K JIH 1Radius Random0/.-W@AVAU?)1Lifespan Decay0/.-) 1Movement Basic0/.-Z YX) 1Alpha Fade In Random0/.-^]>\>[?) 1Alpha Fade Out Random0/.-^c>b>a?)`_? 1Radius Scale0/.-ih?g>f?ed?)1render_animated_sprites0/.-x=wv)ut?sr?qp?o?n?mlkj"%i$defgh#]^_`abc"\! decayultra\watersplash_001a.vmt  CCB?@ =    PGA 1emit_continuously'()*+C,-./0 1Rotation Random)2?3C45-./0 1Alpha Random)6?78-./0 1Color Random9B:;<)=>?-./0 1Lifetime Random)@?Ǎ?B33s?-./0 1Position Modify Offset RandomC)DE B AF G-./01Position Within Sphere RandomHIJK )L CBM BAN?OBPQR ???S@TG-./0 1Radius Random)U?VBW@A-./01Lifespan Decay)-./0 1Movement Basic)XYZ /-./0 1Alpha Fade In Random)[?\>]>^-./0 1Alpha Fade Out Random_?`)a?b>c>^-./0 1Radius Scale)d?ef?g>h?i-./01render_animated_spritesjklmn?o?p?qr?st?u)vwx=-./0"%x$stuvw#lmnopqr"k! decayultra\watersplash_001a.vmt  ?@ =    PGA 1emit_continuously'()*+C,-./0 1Rotation Random)2?3C45-./0 1Alpha Random)6?78-./0 1Color Random9B:;<)=>?-./0 1Lifetime Random)@?AY?B?-./0 1Position Modify Offset RandomC)DE A AF G-./01Position Within Sphere RandomHIJK )L CBM BAN?OBPQR ???S@TG-./0 1Radius Random)U?VAWpA-./01Lifespan Decay)-./0 1Movement Basic)XY=Z -./0 1Alpha Fade In Random)[?\>]>^-./0 1Alpha Fade Out Random_?`)a?b>c>^-./0 1Radius Scale)d?ef̌?g33>h?i-./01render_animated_spritesjklmn?o?p?qr?st?u)vwx=-./0"%$#{|}~"z! decayultra\watersplash_001a.vmt  ?@ =    PGA 1emit_continuously0/.-,+C*)(' 1Rotation Random0/.-543C2?) 1Alpha Random0/.-876?) 1Color Random0/.-?>=)<;:9B 1Lifetime Random0/.-Bgff?AJf?@?) 1Position Modify Offset Random0/.-GF E A AD)C1Position Within Sphere Random0/.-GTS@R ???QPOBN?M BAL CB)K JIH 1Radius Random0/.-WpAVAU?)1Lifespan Decay0/.-) 1Movement Basic0/.-Z YL=X) 1Alpha Fade In Random0/.-^]>\>[?) 1Alpha Fade Out Random0/.-^c>b>a?)`_? 1Radius Scale0/.-ih?g33>f̌?ed?)1render_animated_sprites0/.-x=wv)ut?sr?qp?o?n?mlkj