DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingfunctionNamelifetime_random_exponentlifetime_maxlifetime_minalpha_random_exponentalpha_maxalpha_minradius_random_exponentradius_maxradius_mincolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdminmaxcontrol point numberproportional 0/1fade out time exponentfade out time maxfade out time minease in and outfade biasmax constraint passesdraggravitystart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumVisibility Camera Depth Biasorientation control pointrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentrandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribution growth timesequence_minsequence_maxControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)offset minoffset maxoffset in local space 0/1offset proportional to radius 0/1oscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseControl Point for point on planeCull plane offsetPlane Normalfade in time exponentfade in time maxfade in time minFrames Per Secondyaw_initialyaw_offset_minyaw_offset_maxyaw_random_exponentFlip PercentageDmeParticleChilddelaychilduntitledAwLaH엽 g{decaywater06child02 µ4 Co.8&emit_continuously-` VI[ 0&Lifetime RandomADC4*et&Alpha Random?у*FIZJ&Radius Random1'tKG&Color Random@B蔻-Ǚ&Position Within Box Random5D=g@T&Lifespan Decay-N aeLL=g&Alpha Fade Out RandomW&x3MTˮ&Movement BasicyģܯL;3=is&Radius ScalezmĿOR5Rv&render_animated_sprites b1N]͢.decaywater06child04AHDvCm+&emit_continuously:H=XD&Lifetime Random / FiMkx[&Alpha Random1B5mPq@!&Radius RandomwQ;8BN U&Rotation Random |cmH =Z&Position Within Sphere Randomp3fOJ? ˳&Sequence Randoml {tI- x&Velocity Noise'9Bߺ&Color Random_״C Ҝ_&Position Modify Offset Randomڰ7~_ZJQl!&Rotation RandomSvjI ʼnޛ!&Position Within Sphere Random9aA]efkq&Lifespan Decay=XI\K3?u&Alpha Fade Out Random3aJKXe&Movement BasicaAr2 &Radius ScalelH,P/n&Alpha Fade In RandomS;ىqTFG@A&render_animated_sprites/eC֧r+&emit_continuously%卼UON|y&Alpha Random]KMZL5"Y&Radius RandomEz>q"M%²]&Position Within Sphere Random>_G, (v&lifetime from sequenceANv-0&Rotation Yaw RandomzNI$&Color RandomZw@ԐC&Rotation Yaw Flip Random!qsQQKj7}xɒ&Position Modify Offset RandomUe|pDtsN_&Lifespan Decay1B?O|=ѳ&Movement BasicʉJ_LwH:c&render_animated_sprites+yC]decaywatersplash02goiMgs%Ydecaywater06child02$G6vEFEܝdecaywater06child04mrA?¼Tdecaywater06child03_b4Q(NRsw<&emit_continuously.A|6h&Alpha Random6[M"϶n&Radius Random~zKyf f&Position Within Sphere RandomcǴU"C,ǯ&lifetime from sequencenM5xH<J6&Rotation Yaw Random؍_BHLI]&Color Random_24Fލ6p&Rotation Yaw Flip Randomؽ FtU7&Position Modify Offset Randomڼ"lJWΫ&Lifespan DecaysFN^C7>@Qx &Radius Randomؤ*ҧDN79&Position Within Sphere RandomvV!ӯBL])-&lifetime from sequencegXH_CK &Position Modify Offset Random3$A e2@&Lifespan DecayھЊ@qe-&Alpha Fade Out RandomD<%E~>&Movement Basicr]41tNGƈ&Oscillate ScalarD1!O_YHk&Radius ScaleԎ[\M:&Cull when crossing plane4t̏a[JkT#&render_animated_spritesgR=OŦjy  .?^Dn}"% $ #"! effects\splashwake3.vmt  A A A?@ =    PGA 1emit_continuously0/.-@,+*)(' 1Lifetime Random'()*+4?3ff?2? 1Alpha Random'()*+7@6Z5? 1Radius Random'()*+:A9A8? 1Color RandomAB@?>=ff&?<;+*)(' 1Position Within Box RandomDC B A A+*)('1Lifespan Decay'()*+ 1Alpha Fade Out RandomJ?I'()*+H?G?F?E 1Movement Basic'()*+M LK 1Radius ScaleS@?RQ @PO?N+*)('1render_animated_spritesba`?_?^?]\?[Z?Y'()*+X=WVUT"%$# "! dparticle\particle_sphere.vmt  A A A?@ =    PGA 1emit_continuously0/.-B,+*)(' 1Lifetime Random2?3?4>+*)(' 1Alpha Random5?67+*)(' 1Radius Random8?9@:?+*)(' 1Rotation Randomf?eCdc+*)('1Position Within Sphere Randomts r q?ponml k ??j@i+*)('hg1Sequence Randomvu+*)('1Velocity Noise HBHBC~ HHHB} | { zy Ax@w+*)(' 1Color RandomAB@?>=ff&?<;+*)(' 1Position Modify Offset Random B Bn+*)('1Lifespan Decay+*)(' 1Alpha Fade Out RandomJ?IEF?G?H?+*)(' 1Movement BasicKLM +*)('1Oscillate Scalar?@??E?? A +*)(' 1Radius ScaleS?RQ>P?O?N+*)(' 1Cull when crossing plane ?+*)('1render_animated_spritesba`?_?^?]\?[Z?YTUVWX=+*)('"%-$()*+,#!"#$%&'" ! decayultra\watersplash_001b.vmt  A A A?@ =    PGA 1emit_continuously0/.-A,+*)(' 1Color Random'()*+;<=>?@AB 1Lifetime Random'()*+4@3@@2? 1Alpha Random'()*+76 5? 1Radius Random'()*+:B9`B8? 1Rotation Random'()*+cdeCf?1Position Within Sphere Random'()*+ijk ???l mnopq?r s AAhgt 1Position Modify Offset Random'()*+n A 1Lifespan Decay'()*+ 1Alpha Fade Out Random'()*+H?G?F?EIJ? 1Movement Basic'()*+M LK 1Radius Scale'()*+NO?P=Qff&@RSff&? 1Alpha Fade In Random'()*+>>?E1render_animated_spritesTU'()*+X=WVYZ?[\?]^?_?`?ab"%>$:;<=# 0123456789"/! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    HD= 1emit_continuously0/.-HB,+*)(' 1Color RandomAB@?>'()*+;<=> 1Alpha Random'()*+7K6i5? 1Radius Random'()*+:@9A8?1Position Within Sphere Randomtgh'()*+iAj@Bk ??l mnopq?r s 1Sequence Randomvu+*)('1lifetime from sequenceA+*)(' 1Position Modify Offset Random ? ?n+*)(' 1Rotation Yaw Random?A+*)(' 1Rotation Randomf?eCdc+*)('1Rotation Yaw Flip Random?+*)('1Lifespan Decay'()*+ 1Alpha Fade Out RandomJ?I'()*+H?G?F?E 1Movement Basic'()*+M LK 1Radius ScaleS?RQ@@P?O?N+*)('1render_animated_spritesba`?_?^?]\?[Z?YU'()*+XAWVT"%]$[\#STUVWXYZ"R!@ABC particle\splash01\splash01.vmt  A A A?@ =    PGA. D"%Q$LMNOP#FGHIJK"E! decayultra\watersplash_001b.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-@./0 1Color RandomAB@?>=<;+*)(' 1Lifetime Random2?3@@4@+*)(' 1Alpha Random5?6 7+*)(' 1Radius Random8?9 B:B+*)(' 1Rotation Randomf?eCdc+*)('1Position Within Sphere Randomtghs AAr q?ponml k ???ji+*)('1Lifespan Decay+*)(' 1Alpha Fade Out RandomJ?IEF?G?H?+*)(' 1Movement BasicKLM +*)(' 1Radius ScaleSff&?RQff&@P=O?N+*)(' 1Alpha Fade In RandomE?>>+*)('1render_animated_spritesba`?_?^?]\?[Z?YVWX=+*)('UT 1emit_continuously'()*+,-?./0 1Alpha Random'()*+726Z5? 1Radius Random'()*+:A9A8?1Position Within Sphere Random'()*+iHBjk ??l mnopq?r s hgt1lifetime from sequence'()*+A 1Rotation Yaw Random'()*+A? 1Color Random'()*+;<=ff&?>?@AB1Rotation Yaw Flip Random'()*+? 1Position Modify Offset Random'()*+n ? ?1Lifespan Decay'()*+ 1Movement Basic'()*+M LK1render_animated_spritesTU'()*+XAWVYZ?[\?]^?_?`?ab"%m$kl#cdefghij"b!_`a particle\splash01\splash01.vmt  A A A?@ =    PGA  1emit_continuously0/.-?,+*)(' 1Alpha Random5?6Z72+*)(' 1Radius Random8?9A:A+*)('1Position Within Sphere Randomtghs r q?ponml k ??jiHB+*)('1lifetime from sequenceA+*)(' 1Rotation Yaw Random?A+*)(' 1Color RandomAB@?>=ff&?<;+*)('1Rotation Yaw Flip Random?+*)(' 1Position Modify Offset Random ? ?n+*)('1Lifespan Decay+*)(' 1Movement BasicKLM +*)('1render_animated_spritesba`?_?^?]\?[Z?YVWXA+*)('UT"%|$wxyz{#pqrstuv"o! decayultra\watersplash_001b.vmt  A A A?@ =    PGA 1emit_continuously0/.- A,+*)(' 1Color Random'()*+;<=>?@AB 1Lifetime Random'()*+4@3@@2? 1Alpha Random'()*+76 5? 1Radius Random'()*+:B9 B8? 1Rotation Random'()*+cdeCf?1Position Within Sphere Random'()*+ijk ???l mnopq?r s AAhgt 1Position Modify Offset Random'()*+n A 1Lifespan Decay'()*+ 1Alpha Fade Out Random'()*+H?G?F?EIJ? 1Movement Basic'()*+M LK 1Radius Scale'()*+NO?P=Qff&@RSff&? 1Alpha Fade In Random'()*+>>?E1render_animated_spritesTU'()*+X=WVYZ?[\?]^?_?`?ab"%$#"!~ particle\splash01\splash01.vmt  A A A?@ =    PGA. n 1emit_continuously0/.-?,+*)(' 1Alpha Random5?6Z72+*)(' 1Radius Random8?9A:A+*)('1Position Within Sphere Randomtghs r q?ponml k ??jiHB+*)('1lifetime from sequenceA+*)(' 1Rotation Yaw Random?A+*)(' 1Color RandomAB@?>=ff&?<;+*)('1Rotation Yaw Flip Random?+*)(' 1Position Modify Offset Random ? ?n+*)('1Lifespan Decay+*)(' 1Movement BasicKLM +*)('1render_animated_spritesba`?_?^?]\?[Z?YVWXA+*)('UT"%$#"! decayultra\watersplash_001b.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-A./0 1Color RandomAB@?>=<;+*)(' 1Lifetime Random2?3@@4@+*)(' 1Alpha Random5?6 7+*)(' 1Radius Random8?9B:`B+*)(' 1Rotation Randomf?eCdc+*)('1Position Within Sphere Randomtghs AAr q?ponml k ???ji+*)(' 1Position Modify Offset Random A Cn+*)('1Lifespan Decay+*)(' 1Alpha Fade Out RandomJ?IEF?G?H?+*)(' 1Movement BasicKLM +*)(' 1Radius ScaleSff&?RQff&@P=O?N+*)(' 1Alpha Fade In RandomE?>>+*)('1render_animated_spritesba`?_?^?]\?[Z?YVWX=+*)('UT"%$#"! particle\splash01\splash01.vmt  A A A?@ =    PGA"%$#"! effects\splashwake3.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-@./0 1Lifetime Random2?3ff?4?+*)(' 1Alpha Random5?6Z7@+*)(' 1Radius Random8?9A:A+*)(' 1Color Random'()*+;<=ff&?>?@AB 1Position Within Box Random'()*+B ABC D1Lifespan Decay+*)(' 1Alpha Fade Out RandomEF?G?H?+*)('IJ? 1Movement BasicKLM +*)(' 1Radius Scale'()*+NO?PQ @RS@?1render_animated_spritesTUVWX=+*)('YZ?[\?]^?_?`?ab 1emit_continuously'()*+,-./0 1Alpha Random'()*+726Z5? 1Radius Random'()*+:A9A8?1Position Within Sphere Random'()*+iHBjk ??l mnopq?r s hgt1lifetime from sequence'()*+A 1Rotation Yaw Random'()*+A? 1Color Random'()*+;<=ff&?>?@AB1Rotation Yaw Flip Random'()*+? 1Position Modify Offset Random'()*+n ? ?1Lifespan Decay'()*+ 1Movement Basic'()*+M LK1render_animated_spritesTU'()*+XAWVYZ?[\?]^?_?`?ab"%$# "! dparticle\particle_sphere.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-B./0 1Lifetime Random'()*+4>3?2? 1Alpha Random'()*+765? 1Radius Random'()*+:?9@8? 1Rotation Random'()*+cdeCf?1Position Within Sphere Randomgh'()*+ij@k ??l mnopq?r s t1Sequence Random'()*+uv1Velocity Noise'()*+wx@y Az{ | } ~ HHHB HBHBC 1Color Random'()*+;<=ff&?>?@AB 1Position Modify Offset Random'()*+n BC 1Lifespan Decay'()*+ 1Alpha Fade Out Random'()*+H?G?F?EIJ? 1Movement Basic'()*+M LK1Oscillate Scalar'()*+  A??E??@? 1Radius Scale'()*+NO?P?Q>RS? 1Cull when crossing plane'()*+ ?1render_animated_sprites'()*+X=WVUTYZ?[\?]^?_?`?ab